After their adventure on the island of Sarpedon, Khamen and Candorra hopped on a ship back to their home. Stopping for provisions at a little town on the coast, they witnessed a funeral procession. However, there was no body or casket, just an effigy of the deceased, a young girl. When Khamen asked what happened, the locals just scowled, said "the Count took her," and gestured to a menacing castle overlooking the town. After some pressing they were told that the Count was a "vampyr." It took some prompting from Candorra but they decided to investigate.
Here is a reproduction of the map that they drew:
They entered the foreboding castle through the front gate. In the foyer (2) a trapdoor suddenly opened under Candorra's feet. With a deft leap, she vaulted clear of the gaping pit. The next room (5) was empty; they searched and found a clue. In the next room (6), several corpses animated and shambled toward our heroes. Candorra minced them in seconds.
Opening the door into a kitchen (9), our heroes were confronted by a coven of witches toiling over a cauldron. The lead witch called out "Kill them!" Then she launched a lightning bolt at Candorra. The elf could not dodge and was singed by the electric shock. She responded by pulling out her sleep wand; 3 of the witches succumbed. Khamen and Candorra then defeated the remaining witches without further wounds.
After driving off some vampire bats (8), our heroes reached a dead end. They backtracked to the empty room then exited through the western door (4). This room was being used as a den for a pack of wolves. They immediately attacked but the party drove them off. Then the party had to backtrack again. fighting more wolves along the way until they entered a room (1) with four young women. Seeing our heroes, the women bared their fangs - they were vampires! One swooped upon Khamen; he dodged then stabbed it. Candorra took out two more and the last fled. After a couple more rooms they finally found the stairs (3) to the crypts below.
"Looks like we took the scenic tour." Khamen quipped, much to Candorra's dismay.
They passed along a musty corridor. Large mushrooms grew from the floor. Suddenly they erupted, spouting spores throughout the passage. Khamen and Candorra covered their faces and rushed forward.
Note: I treated the cloud of spores as a poison gas trap.
Suddenly a malevolent presence appeared before them.
"Welcome to my castle." announced Count Valod. "I trust you shall stay for dinner."
Candorra wasted no time. She cast a lightning bolt. It struck the Cont in the chest, knocking him back and singing him. In a blink of an eye he pounced on Candorra. She eluded her grasp and struck the Count repeatedly. Howling in pain, he turned into a bat and flew away!
"He got away! Now what?" said Khamen.
"Destroy his sarcophagus. He won't be able to return to this castle!"
The heroes dismantled the sarcophagus. Later, they would bring a priest to the castle to bless the ground of the crypt. This would seal the vampire's fate.
Game Notes
Opening the door into a kitchen (9), our heroes were confronted by a coven of witches toiling over a cauldron. The lead witch called out "Kill them!" Then she launched a lightning bolt at Candorra. The elf could not dodge and was singed by the electric shock. She responded by pulling out her sleep wand; 3 of the witches succumbed. Khamen and Candorra then defeated the remaining witches without further wounds.
After driving off some vampire bats (8), our heroes reached a dead end. They backtracked to the empty room then exited through the western door (4). This room was being used as a den for a pack of wolves. They immediately attacked but the party drove them off. Then the party had to backtrack again. fighting more wolves along the way until they entered a room (1) with four young women. Seeing our heroes, the women bared their fangs - they were vampires! One swooped upon Khamen; he dodged then stabbed it. Candorra took out two more and the last fled. After a couple more rooms they finally found the stairs (3) to the crypts below.
"Looks like we took the scenic tour." Khamen quipped, much to Candorra's dismay.
They passed along a musty corridor. Large mushrooms grew from the floor. Suddenly they erupted, spouting spores throughout the passage. Khamen and Candorra covered their faces and rushed forward.
Note: I treated the cloud of spores as a poison gas trap.
Suddenly a malevolent presence appeared before them.
"Welcome to my castle." announced Count Valod. "I trust you shall stay for dinner."
Candorra wasted no time. She cast a lightning bolt. It struck the Cont in the chest, knocking him back and singing him. In a blink of an eye he pounced on Candorra. She eluded her grasp and struck the Count repeatedly. Howling in pain, he turned into a bat and flew away!
"He got away! Now what?" said Khamen.
"Destroy his sarcophagus. He won't be able to return to this castle!"
The heroes dismantled the sarcophagus. Later, they would bring a priest to the castle to bless the ground of the crypt. This would seal the vampire's fate.
Game Notes
- For this adventure, I decided that the final boss would be a vampire. I then chose encounters that would give a gothic feel. The party missed (did not roll) some of the more interesting encounters, such as a laboratory, a Frankenstein monster, and a werewolf.
- I finally was able to get Candorra to level 3. Now my heroes can take on the published adventure Three Rings.