The following tale is a report of an adventure played using Ganesha Games' The Knight of Destiny rules.
KOD is an adventure for a single character using the Four Against Darkness rules. A couple of things enticed me when I saw it: first is that it is set in Arthurian times, a favorite setting; second is that KOD introduces the paladin character class! Now on to the report.
Like many a knight at King Arthur's court, Sir Rowan had been inspired to quest for the Holy Grail. Astride his destrier, Rowan wandered the byways of olde England, searching for clues that will lead him to his objective. But this night he was resting comfortably at the Black Griffin Inn. As he lay back on the hay stuffed mattress he thought back over the events of the past few weeks.
His first inclination of trouble was when he came across a wounded knight lying in a field. Rowan rode over to him and tried to administer first aid, but alas his efforts were for naught. But before the knight passed, he croaked out a warning" "Beware, the baron is a traitor." Rowan would find other signs of impending rebellion: stories of black-clad recreant knights attacking the forces of the King, and signs of skirmishes along the path.
Game note: I rolled a Traitor's Attack encounter 5 times out of the first 8 turns! Something is definitely afoot!
At one point, as he was riding through the forest, Rowan was challenged by a band of outlaws. They demanded that he pay them a ransom but he refused. Instead, he demanded their surrender! They snickered at him and then unleashed a volley of arrows. But Rowan charged, smashing into a number of them and riding them down. The rest scattered deeper into the tangles of the forest.
A little further, Rowan came across a struggling village. The people there were clearly starving. They told tales of recreant knights and bandits stealing their crops. They sent a message to the King but their messenger never returned. They fretted that he was killed and the King had not learned of their plight. Taking pity on them, Rowan gave them some coin and promised to deliver a message on their behalf.
Game note - If Rowan offered 50 gp to the struggling village he would have earned a piety point. Alas, he only had 48 gp so no bonus. Still, I felt it would be in character if he offered something, even if there was no in-game benefit. Thus, Rowan split his fortune with the village.
After weeks of roaming, Rowan came to a crossroads with an inn, called the Black Griffin. Aiding the village set him back but he decided to splurge on a room and a meal. As he sat at the table, he noticed a group of ruffians bullying a young man. Rowan strode over to the group. At first, the ruffians challenged him. "What do you want?" snarled the ringleader, smacking a club into one palm. Rowan identified himself as one of Arthur's knights. The ruffians began to back away. The leader realized that he could not retreat without a loss of face. He raised his club in a threatening manner, but Rowan could see indecision in his eyes.
"Leave now." Rowan commanded. For a second, the man turned like he would flee. Then he turned back and attacked. With barely an effort, Rowan slashed his sword and sliced the club in twain. With this, the ringleader panicked and fled, followed by the rest of the ruffians.
Game note - I have greatly embellished this encounter.
Rowan turned back to the young man, barely out of boyhood. The youth identified himself as Owen and offered his services to the knight. He claimed to be able to take care of horses, weapons, and armor. Furthermore, he was good at finding things. For example, he told Rowan how a local baron was secretly plotting against Arthur. Impressed by the youth's knowledge, Rowan hired the young man.
As Rowan nodded off, he realized that his quest had not been full of high adventure and rousing tales of battles against recreant knights and monsters. Yet he was on the trail of something more perilous - a plot against the King. He wondered what tomorrow would bring.
If you are also wondering, stay tuned for the next part of the adventure!