I will begin the Templar campaign with two characters. Each are members of the Temple and will receive assignments from the Temple leadership.
Brother Rowan is a Templar (e.g. a paladin). He will be the main muscle of the
party. He will be accompanied by Brother Jacor, a priest (e.g. cleric). Unlike
D&D clerics, priests in QUERP are weak fighters and must instead rely
heavily on spells (which I am calling powers because "spell" doesn't sound right for religious types).
Name
|
Brother Rowan
|
Brother Jacor
|
Class
|
Templar
|
Priest
|
Abilities:
|
||
FIGHT
|
6
|
1
|
MAGIC
|
3
|
5
|
STRENGTH
|
5
|
3
|
CHARISMA
|
4
|
6
|
STEALTH
|
1
|
2
|
KNOWLEDGE
|
2
|
4
|
Health
|
18
|
15
|
Mana
|
6
|
10
|
Powers
|
Healing
|
Banish Dead
Blessing
Healing
Wrath of God
Walk on Water
|
Equipment
|
Medium armor
Shield
Sword
|
Priest robes
Staff
|
In QUERP, abilities (in capitals) can range from 1-10, with starting characters capped at 6. Health = hit points. Mana indicates how many powers can be used per day.
This is a small party so I will have to adjust the
difficulty accordingly. I may give both brothers additional powers to give them
a bit more survivability.
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