Sunday, May 15, 2016

Mummy's Day

A Cat Patrol Adventure


In its first adventure, the Cat Patrol explored the right and middle passage of the dungeon. Flush with success at finding a piece of jewelry worth 150 gold, they decided to return to town, where they were able to updated their equipment (Cooper and Thomasina purchased heavy armor while Ollie acquired leather).

In addition, they added a party member. Buster is an elf, armed with leather armor, a bow, and sword.

Game Note: I know it's supposed to be FOUR against darkness, but the party is named after our cats and we now have 5 cats. We didn't want to leave Buster out (his picture still needs to be added). I compensated by adding 1 to each D6 when determining the number of enemies. I should also have added a life to bosses.

Because the party did not explore the left passage of the dungeon, they decided to return and finish the job.

Game Note: Per the rules, once a party leaves a dungeon then all the monsters are supposed to leave. I decided to ignore this rule because we never met a boss, leaving it feeling a bit anti-climatic. Also, we would be exploring a whole new area. I decided to take a little creative license, allowing us to "finish" the dungeon but making it like a brand new one.

Here is the second level of the dungeon


Re-entering the dungeon, the party veered left. The came to stairs going down. At the bottom, a corridor (1) branched three ways. This time, they started to the left. As they turned down a long corridor (2), the screeching of bats pierced their ears. Little Ollie leapt into the air and sliced 5 of them himself!

They opened a door to their left and entered a large room (3). There were 8 goblins but the party dispatched them easily.

They returned to the corridor and opened the door on the right. In this room (4) was a puzzle box. Onyx nearly sprung the trap but he managed to open the box and find a valuable gem (30 gp)!

In the next room (5) they found the prone form of a small dragon. They tried to creep past it but it awoke and demanded them to explain what they were doing. They were left speechless. Then the dragon decided to let them pass, for a price. Coughing up all their hard-won treasure, the party proceeded to a temple (6). Here Cooper received a blessing that would give him a bonus against the undead.

The party had reached a dead end; they had no choice but to go back through the dragon's room. Hopefully, their previous bribe would be sufficient. Alas, it wasn't and the dragon attacked. Cooper and Thomasina shielded the party with their shields. Thomasina managed 2 hits against the dragon. Then, when Onyx managed to sneak around and backstab it, the dragon had enough. It flew away through a secret shaft. The party recovered their bribe as well as additional treasure.

The heroes backtracked then entered a small room (7) with an ogre. Cooper was wounded in the melee but once again Thomasina proved invaluable, scoring 2 hits on the monster. As it received multiple wounds, it fled. Ollie discovered a ring of teleportation.

In the next room (8), invisible gremlins stole a number of items, including the party's magic items and some weapons. Ollie found himself unarmed! Unwilling to proceed, the party returned to the goblin room (3) and recovered some daggers.

After re-arming, the party continued their quest. Leaving the gremlin room, the party entered a long corridor (9), From the far end they heard shuffling and moaning. As they peered into the darkness, they spotted a mummy!

From http://www.aidedd.org/dnd/monstres.php?vo=mummy
At first, only Onyx managed to hit. Then after Cooper and Thomasina defended against attacks, the party slashed the mummy to ribbons! They found a healing potion.

Game Note: Oops! I allowed everyone to attack. This being a corridor, only the front rank + the bowman (Buster) should have attacked.

With the main boss defeated, the party decided to leave the dungeon. Before they could escape, they were attacked by skeletal rats. Both Thomasina and Ollie were wounded. The party then annihilated the rest. The path was open; they left the dungeon with bounteous treasure!

Game Note: This is another adventure using Ganesha Games' Four Against Darkness

2 comments:

  1. when you finish a dungeon, for example because you end up using all the space on your sheet of paper, or there are are no more doors to go through, the last room you generate AUTOMATICALLY contains the final boss. The game works even with 5 or 6 figures, 4 is just a convenient number. I think with 5 or 6 it becomes a bit more difficult to remember all the abilities, but if you play co-op with more players, players can surely share the duties.

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  2. I haven't actually finished a dungeon yet. We left in the first session w/o fully exploring the dungeon because we had some nice treasure. This session, we started a new dungeon but for narrative sake I joined it to the old dungeon.

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